Fortnite

Cinematic Layout Artist

In 2021 I got the opportunity to join the Fortnite Live Events team as a Cinematic Layout artist.  In this role I got to closely work along side very talented developers from many departments, disciplines and studios.  Epic's layout artists were incredibly welcoming and shared a great deal of knowledge and practices, helping me develop my cinematics skills.

Fortnite Live Events

Fortnite Live events are one off events that serve to tell episodes of the Fortnite story, host virtual concerts or presentations for other IPs such as Star Wars. 

Responsibilities


Major Tools

Tools used:


Fortnite Live Event-Chapter 3 Finale-Fracture

This event was a bit of a departure from traditional events.  It had few cinematic gameplay moments and was more a playground for players, where we regularly dropped in more islands that expanded the play area and activities. For this event our sequence structure was set up with container sequences, holding each new phase of islands brought in. This was done to reduce production time needed for re-timing animations and sequences. Contributions I made on in this event were camera animation for cinematic moments, HD rumble animation, "greyboxing" the event based on storyboards and concept art for our first-playable milestone, continuous iterations on timings and cinematic animations, and ensured continuity was maintained through out the 35 minute event. 

Responsibilities & Contributions

Fortnite Live Event-Chapter 3 Season 2-Collision

For this event I set up the sequence structure, dividing it into sections based on story beats and compartmentalized areas of work for different disciplines such as VFX, Animation, Audio and Gameplay.  Previsualized event based on a storyboard, using an existing library of art assets, animations and SFX.  Animated cameras for in-game cinematic shots. Imported Character and prop animations into scenes. Edited VO to proper alignment with character animations and moments. Animated HD controller rumble. 

Responsibilities & Contributions

Fortnite Live Event-Chapter 2 Finale-The End

For this event,  I was responsible for animating cinematic cameras for real-time cinematic shots, editing dynamic cameras blended into gameplay, environmental animations, and solving minor bugs. 

Responsibilities & Contributions